BINUS DKV MALANG

Metaverse in Business

Minor Description

The objective of the Metaverse in Business minor program in general is to offer a new learning experience in business innovation in the digital world. After completing the Metaverse in Business minor program, students will be able to design Virtual Reality applications so that they are able to present users in a virtual world, as if they are in another place, and develop Augmented Reality applications to present virtual effects in the real world.

 

Location

BINUS @Semarang

 

Career Options

AR/VR Designer, AR/VR Developer, AR/VR Engineer, AR/VR Researcher

 

Features and Uniqueness

  1. Hybrid Learning that is personalized with structured meetings, combined with classical learning, tutorials and industry visits to ensure that the students will have a real-world learning experience that can be demonstrated to other potential learners.
  2. Intended for students across disciplines who have strong learning motivation. The content is designed in a modular way, which is presented in simple language and clear visual steps. The complexity of the material is arranged with gradual gradations so that students can learn and apply their new skills.
  3. At the end of the course, students will receive a Metaverse for Business certificate in recognition of their special competence in the field of information technology applied to business, including skills in data analysis, visual design and practical computing.

 

Differences in the learning process (if any), for example Creative Class, Smart Class, etc.

  1. The learning process for the Metaverse in Business minor program is carried out using Smart Class facilities to interact, discuss, and use the Metaverse Lab facilities for collaborative experiments.
  2. Teaching and learning are project and case-based methods in the business world. Students will gain real-world industrial learning experiences through industrial visits guided by practitioners.
  3. The outputs of the Metaverse in Business minor program are: (1) Certificate/Student Competencies, (2) Learning products in the form of prototypes, models or applications, (3) Scientific Publications of laboratory experimental results, (4) Intellectual Property Rights (as an additional output)

 

Group Course SCU
MKB ISYS6777052 Business Model 2
COMP6889051 Virtual Reality 4
COMP6890051 Augmented reality 4
ISYS6778052 Data Analytics 2
DSGN6981053 Design Thinking 4
DSGN6980053 Interface Design 4
Total SCU 20