BINUS DKV MALANG

“Keminggris” Idiom Learning Game by Mirah Muthia Khansa

“Keminggris” is an innovative educational game designed to enhance English idiom knowledge among early adolescents through an engaging, story-driven learning experience. The game addresses the common challenge young learners face when encountering non-literal English expressions by placing them in relatable, everyday scenarios. Featuring charming cartoon illustrations and relatable characters, such as middle school students Budi and Ani navigating confusing English phrases spoken by adults, the project transforms passive vocabulary memorization into an interactive guessing game filled with hints and narrative choices.
By bridging the gap between entertaining gameplay and essential language comprehension, “Keminggris” offers a practical solution to expand teenagers’ cultural and linguistic knowledge. The game incorporates intuitive mechanics, progressive level difficulties, and contextual clues like built-in dictionary hints to keep players motivated while effectively building their idiom proficiency. Overall, this project demonstrates how thoughtful visual design and interactive storytelling can turn complex language learning into an enjoyable, accessible activity for young minds.