The Use of Deep and Machine Learning For Face Expression Recognition : a Literature Review |
Traveler Application “Pergi Jauh” to Give Recommendation Place for Users |
Learnable: A Web and Mobile Based Learning Management System |
OL-Kids Application to Support Play Group Distance Learning Based on Artificial Intelligence (AI) Technology |
Design and Development E-Sangu the Financial Planner Based on Mobile Technology |
Design and Development BINEKA: A Platformer 2D Game for Learning Indonesian Language |
Artificial Intelligence for Digital Business Models: A Scientometric Analysis in the Last Ten Years |
Digital Transformation Research Trends: An Overview Research from 2017 - 2021 |
Django Framework Multiple Testing to Determine The Most Efficient Testing Method to Develop a Website |
Opportunity Tourism Sector Analysis Development on Building Website Application 2Gather |
Waste Management Prototype Development Using Design Thinking |
User Experience Evaluation and User Interface Development of Wadul Mobile Application |
The Application of User Experience Questionnaire (UEQ) Method on the ETM Mobile Application to Maximize User Experience |
Measuring the Quality of User Experience On VERGA Application |
Website Business Design Idea for Used Mobile Phone Shop |
The Importance of Derivative Validation in Data Science Process |
Intermediary Website to Provide the Books of Handling Depression During COVID |
Cephalometric Landmark Detection on Cephalograms using Regression CNN' |
Smart Gate System | Proyek Inisiatif | |
Digitec Valley | Proyek Inisiatif | |
Purwarupa Gamification Topik Ejaan dalam Matakuliah Dasar Umum Bahasa Indonesia untuk Perguruan Tinggi | Hibah Internal Binus | |
Riset Mandiri Unair, ITS, BINUS | Mandiri | |
Riset Mandiri BINUS & ITSK Soepraoen | Mandiri |