Contribution of Virtual Reality Technology to Increase Student Interest in Vocational High Schools

Keyword covid-19; education; power plant; Virtual Reality
Authors Maulana F.I., Pangestu G., Sano A.V.D., Purnomo A., Rahmadika S., Widartha V.P.
Email agung.purnomo@binus.ac.id
Published Year 2021

Abstract

This research investigates the feasibility of school-based learning using Virtual Reality
technology in Electric Power Generation learning during the COVID-19 pandemic. This
research employs a qualitative approach. Vocational High School Nurul Jadid Paiton
Probolinggo is the site of this study. Data was gathered through observation, literature review,
and interviews. In the Electrical Engineering section, interviews were conducted with a
teaching instructor. Triangulation was used to investigate the data’s authenticity, in addition to
further interviews with the curriculum staff and instructors at the school. The teacher’s
assessment of learning media using Virtual Reality application technology shows valid criteria
with an average value of 3.6. In comparison, after using the Virtual Reality application learning
media, the assessment of students obtained an average value of 3.77 compared to
conventional assessments with an interval of 2.71. The use of Virtual Reality technology has
proven that it can help and facilitate student learning. The use of technologies of Virtual
Reality as a means of learning in classrooms will also be an alternate option for virtual
laboratories during the COVID-19 pandemic. © 2021 IEEE.

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