{"id":8296,"date":"2025-05-29T16:36:18","date_gmt":"2025-05-29T09:36:18","guid":{"rendered":"https:\/\/binus.ac.id\/bekasi\/?p=8296"},"modified":"2025-06-02T16:48:19","modified_gmt":"2025-06-02T09:48:19","slug":"exploring-the-impact-of-ui-ux-design-on-player-experience-in-arknights","status":"publish","type":"post","link":"https:\/\/binus.ac.id\/bekasi\/2025\/05\/exploring-the-impact-of-ui-ux-design-on-player-experience-in-arknights\/","title":{"rendered":"Exploring the Impact of UI\/UX Design on Player Experience in Arknights"},"content":{"rendered":"<p>When it comes to games, UI and UX are two of the numerous elements that influence how long a player will play the game.\u00a0 A player may not stay in the game for very long if the user interface and user experience are difficult to understand; on the other hand, if they are simple and easy to use, they may stay in the game for a long time.<\/p>\n<p>For those who don&#8217;t know, <em>Arknights <\/em>is a mobile tactical role-playing game created by Hypergryph.\u00a0 Beautiful visuals, easy-to-use controls, a vast array of individuals from various backgrounds, an immersive gaming experience, and an ongoing plot are all elements of the game.\u00a0 The Yostar website, one of the businesses in charge of publishing <em>Arknights<\/em>, made such a claim.\u00a0 Although Yostar asserts that the controls in the game are easy to use, this is a result of both UI and UX design. There\u2019s no further information why Yostar is able to claim those statements.<\/p>\n<h1><strong>UI Is More Than Just a Display<\/strong><\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-8297 aligncenter\" src=\"http:\/\/binus.ac.id\/bekasi\/wp-content\/uploads\/2025\/06\/Gambar1-1.jpg\" alt=\"\" width=\"613\" height=\"283\" srcset=\"https:\/\/binus.ac.id\/bekasi\/wp-content\/uploads\/2025\/06\/Gambar1-1.jpg 613w, https:\/\/binus.ac.id\/bekasi\/wp-content\/uploads\/2025\/06\/Gambar1-1-480x222.jpg 480w\" sizes=\"auto, (max-width: 613px) 100vw, 613px\" \/><\/p>\n<p>The first thing a player sees when they start an application or close it is the user interface, or UI.\u00a0 UI design controls every interaction, from choosing characters to fighting to navigating menus.\u00a0 The simple yet educational structure of <em>Arknights<\/em>, which displays important game concepts without overpowering the player, demonstrates the game&#8217;s good user interface design.\u00a0 The main page is designed to give users organized access to key elements including the base, hiring, and operations.\u00a0 Players can readily recognize key operations thanks to the use of color contrast and distinguishing icons.<\/p>\n<h1><strong>UI Layout and Navigation<\/strong><\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-8298 aligncenter\" src=\"http:\/\/binus.ac.id\/bekasi\/wp-content\/uploads\/2025\/06\/Gambar2-1.jpg\" alt=\"\" width=\"610\" height=\"341\" srcset=\"https:\/\/binus.ac.id\/bekasi\/wp-content\/uploads\/2025\/06\/Gambar2-1.jpg 610w, https:\/\/binus.ac.id\/bekasi\/wp-content\/uploads\/2025\/06\/Gambar2-1-480x268.jpg 480w\" sizes=\"auto, (max-width: 610px) 100vw, 610px\" \/><\/p>\n<p><em>Arknights <\/em>Dashboard UI<\/p>\n<p>The main interface in <em>Arknights<\/em> is divided into different sections, each serving a specific function:<\/p>\n<p><strong>Upper-Left Section<\/strong><\/p>\n<ul>\n<li><strong>Options<\/strong> \u2014 Opens the game settings menu.<\/li>\n<li><strong>Notice<\/strong> \u2014 Displays important messages and announcements.<\/li>\n<li><strong>Mail<\/strong> \u2014 Opens the Mailbox for receiving in-game messages and rewards.<\/li>\n<li><strong>Daily Sign-In<\/strong> \u2014 Displays the Daily Sign-In menu for claiming rewards.<\/li>\n<\/ul>\n<p><strong>Middle-Left Section<\/strong><\/p>\n<ul>\n<li>Displays the player&#8217;s level, in-game name, and UID.<\/li>\n<li><strong>Friends<\/strong> \u2014 Takes the player to the Friends menu.<\/li>\n<li><strong>Archives<\/strong> \u2014 Provides access to submenus, including:\n<ul>\n<li><strong>Network of Characters<\/strong> \u2014 Shows character interactions and relationships.<\/li>\n<li><strong>Enemy Units<\/strong> \u2014 Displays enemy data.<\/li>\n<li><strong>Fashion Gallery<\/strong> \u2014 Showcases available outfits.<\/li>\n<li><strong>Intelligence<\/strong> \u2014 Allows players to revisit past event cutscenes.<\/li>\n<li><strong>Path to Glory<\/strong> \u2014 Manages and views medals earned.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Bottom-Left Section<\/strong><\/p>\n<ul>\n<li>Displays the Assistant Operator\u2019s spoken voice line when entering the main menu, becoming idle, or clicking on their character art.<\/li>\n<li>Notifies the player about ongoing events and headhunting banners.<\/li>\n<\/ul>\n<p><strong>Right Section<\/strong><\/p>\n<ul>\n<li><strong>Combat<\/strong> \u2014 Takes the player to the Terminal for engaging in battles. The current event is also displayed here, allowing direct access.<\/li>\n<li><strong>Squads<\/strong> \u2014 Leads to the Squads menu for team management.<\/li>\n<li><strong>Operator Management<\/strong> \u2014 Opens the Operators menu for character upgrades and modifications.<\/li>\n<li><strong>Store<\/strong> \u2014 Directs the player to the in-game shop.<\/li>\n<li><strong>Recruitment<\/strong> \u2014 Provides access to both the headhunting (gacha) and recruitment systems.<\/li>\n<li><strong>Mission<\/strong> \u2014 Displays a list of missions, including Daily, Weekly, Pinboard, and Campaign tasks.<\/li>\n<li><strong>Base<\/strong> \u2014 Opens the Rhodes Island Infrastructure Complex base for resource management and facility upgrades.<\/li>\n<li><strong>Depot<\/strong> \u2014 Shows a list of acquired in-game items.<\/li>\n<\/ul>\n<h1><strong>UX Enhancing Player Retention<\/strong><\/h1>\n<p>User experience, or UX, is more than just graphics; it&#8217;s about how a player engages with the game.\u00a0 A well-designed user experience guarantees that gamers may complete activities without experiencing any difficulties.\u00a0 The instructional section of <em>Arknights <\/em>exemplifies effective user experience design by presenting new mechanics gradually rather than all at once.\u00a0 A seamless experience is reinforced by the touch controls&#8217; responsiveness and the menus&#8217; smooth transition.<\/p>\n<p>Accessibility is another important aspect of UX.\u00a0 Several quality-of-life features are offered by <em>Arknights<\/em>, including drag-and-drop ease of use, clear indicators for unit placements, and auto-deployment for stages.\u00a0 By lessening cognitive strain and enabling players to concentrate on strategy rather than fumbling with controls, these components enhance the overall player experience.<\/p>\n<h1><strong>Balancing Aesthetics and Functionality<\/strong><\/h1>\n<p>Functionality and aesthetics must be balanced in a successful UI\/UX design.\u00a0 In this regard, <em>Arknights <\/em>shines by providing a visually pleasing aesthetic while preserving useful functionality.\u00a0 The animations and effects in the game are subdued enough to not interfere with gameplay, and the dark yet lively graphic design creates an immersive atmosphere.\u00a0 Additionally, the user interface adjusts to multiple screen sizes, guaranteeing a consistent experience on a range of devices.<\/p>\n<h1><strong>Conclusion<\/strong><\/h1>\n<p>Player involvement in <em>Arknights <\/em>is significantly shaped by the UI and UX design.\u00a0 While smooth gameplay and a well-organized UI encourage extended gaming sessions, accessibility features and simple mechanisms make sure that complexity doesn&#8217;t put off novice gamers.\u00a0 From a UI\/UX perspective, Yostar&#8217;s assertion of user-friendly controls is correct, showing that careful design decisions may improve player retention and enjoyment.<\/p>\n<h3><\/h3>\n<h3><span style=\"font-size: 10pt\"><strong>References:<\/strong><\/span><\/h3>\n<p><span style=\"font-size: 10pt\"><strong>[1]<\/strong> <a href=\"https:\/\/yo-star.com\/en-us\"><strong>https:\/\/yo-star.com\/en-us<\/strong><\/a><\/span><\/p>\n<p><span style=\"font-size: 10pt\">[2] <a href=\"https:\/\/arknights.fandom.com\/wiki\/User_interface\">https:\/\/arknights.fandom.com\/wiki\/User_interface<\/a><\/span><\/p>\n<p><span style=\"font-size: 10pt\">[3]<a href=\"https:\/\/www.gameuidatabase.com\/gameData.php?id=478\">https:\/\/www.gameuidatabase.com\/gameData.php?id=478<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When it comes to games, UI and UX are two of the numerous elements that influence how long a player will play the game.\u00a0 A player may not stay in the game for very long if the user interface and user experience are difficult to understand; on the other hand, if they are simple and [&hellip;]<\/p>\n","protected":false},"author":19,"featured_media":8297,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[337],"tags":[],"class_list":["post-8296","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-business-information-technology"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v14.4.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Exploring the Impact of UI\/UX Design on Player Experience in Arknights - BINUS @Bekasi - Kampus Beken Asyik | Business Service and Technology<\/title>\n<meta name=\"robots\" content=\"index, follow\" \/>\n<meta name=\"googlebot\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta name=\"bingbot\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/binus.ac.id\/bekasi\/2025\/05\/exploring-the-impact-of-ui-ux-design-on-player-experience-in-arknights\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Exploring the Impact of UI\/UX Design on Player Experience in Arknights - BINUS @Bekasi - Kampus Beken Asyik | Business Service and Technology\" \/>\n<meta property=\"og:description\" content=\"When it comes to games, UI and UX are two of the numerous elements that influence how long a player will play the game.\u00a0 A player may not stay in the game for very long if the user interface and user experience are difficult to understand; 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